A* PathFinder for Flash

Use the A* algorithm to create a path finder for your flash games. http://bdonlineshop24.com/writing-help-for-kindergarten/ The http://www.design-cuisine.fr/?college-application-essay-help-online-good A* can be summarized as:

setup the openlist (an array) setup the closedlist (an array) push the starting node to the open list (node is a square in our grid) while the openlist is not empty Look for the lowest 'f' cost node on the open list and pop from the openlist and name it 'current' if the current node is the goal then we found the solution, exit the while loop for each of the node adjacent to the current node (8 is we allow diagonal movement) set the parent of this adjacent to 'current' if a node with the same position as the adjacent node is in the open list / and its 'f' is lower than the node adjacent then skip current adjacent node if a node with the same position is in closedlist / and its 'f' is lower then skip current adjacent node otherwise push the current node to the open list remove occurences of adjacent node from OPEN and CLOSED list Add adjacent node to the OPEN list end for add the current node to the closed list end while

http://www.amoreplast.it/?masters-of-religion-thesis Read the article on my wiki source site View the working example

  • blue_lady

    follow link This one is great. 🙂 It seems that the grid is 10 x 10. But i got a problem when I tried it with a grid of 17 x 17. What shall I do?? Can anyone help me? Thank you in advance and GOD bless! 🙂