[Bindable]? No, thanks

Working on huge projects sometimes let you take long optimization sessions. College Application Essay Service To Harvard During one of these sessions I was trying to find a way to optimize a bunch of code which was taking too long time to process. Online Homework The big big bottleneck I discovered, and I didn’t know before (my fault), was the **[Bindable]** attribute of one of the classes included in the process. Easy Business Plan Outline This process was creating something like 1 million instances of this class during its life. After a first optimization in which I created an object pooling, thus reducing the total execution time from 16 seconds to 13, I found this incredible trick which reduced the total execution time to **1 second!!**

Dna Sequencing Research Paper Let’s say you have a class like this:

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package it.sepy.test
{

   [Bindable]
   public class RGB
   {
      private var _blue: int;
      private var _green: int;
      private var _red: int;

      public function RGB()
      {
      }

      public function get blue(): int
      {
         return _blue;
      }

      public function set blue( v: int ): void
      {
         _blue = v;
      }

      public function get green(): int
      {
         return _green;
      }

      public function set green( v: int ): void
      {
         _green = v;
      }

      public function get red(): int
      {
         return _red;
      }

      public function set red( v: int ): void
      {
         _red = v;
      }
   }
}

Drunk Driving Research Paper and a simple script which create 100000 instances of this class (my script wasn’t like this, but for simplicity I’m doing this example):

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package
{
   import flash.display.Sprite;
   import flash.system.System;
   import it.sepy.test.Pool;
   import it.sepy.test.RGB;

   public class test extends Sprite
   {
      public function test()
      {
         startTest();
      }

      private function startTest(): void
      {
         var t1: Number = new Date().getTime();
         for ( var i: int = 0; i < 100000; i++ )
         {
            var rgb: RGB = new RGB();
            rgb.red = i % 255;
            rgb.green = i % 255;
            rgb.blue = i % 255;
         }

         var t2: Number = new Date().getTime();
         trace( 'total execution time:', ( t2 - t1 ), 'ms' );
         trace( 'memory usage:', System.totalMemory / 1024, 'kb' );
      }
   }
}

now launch the script and in the output I have this result
Distinctive Resume total execution time: 2381 ms
memory usage: 5924 kb

NOW. Remove the **[Bindable]** property from the RGB class and launch again the test script. See at the output console and the new results are:
Achat De Viagra Moins Cher total execution time: 236 ms
memory usage: 2720 kb

So, I know that bindable were not created for this kind of jobs, but if using it make 10 time slower my scripts, then I don’t see any valid reason to use it anywhere.

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