Papervision3D component for Flash CS3

John Grden just released an amazing component for Flash CS3 for manage papervision3d on Flash IDE.

– Design-time render and editing in Flash IDE
– 3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
– Creates MovieScene3D and Free or Target camera
– Manages resizing / centering of Papervision3D scene [optional]
– Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
– Full API and access to Scene, Camera, Collada objects to code around
– Automatically loads materials via Collada file [when materials list is not given]
– New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time

Download component here
See the presentation video

Papervision3D at google code: http://code.google.com/p/papervision3d/

Kuler Flash CS3 Panel

Yesterday I found this really useful extension for Adobe Flash CS3.
This extension adds to your Flash IDE a kuler panel which allows you to navigate through all the most rated, popular and newest kuler themes. There is also a search feature.

When a theme is clicked this extension creates a new layer in your flash document with as many coloured boxes as the clicked theme.

Download the extension here

For those who don’t know what is kuler, read the f.a.q. here:  http://kuler.adobe.com/links/kuler_help.html

ActionScript3 library for MySQL, be careful!

Today I’ve read on Mike Chanbers blog a post about a newly born library which allows flex2/as3 to connect directly to mysql.

Here’s the link to the project: http://maclema.com/assql/

I must admit some times ago I tried to make a similar thing because I know as3 could speak directly to mysql.. but it was just a test and I sopped immediately the experiments.

About the assql library: this library can be useful if you think to use it in Apollo applications, but never never think to use it on the web!
First of all you need a mysql server which allows connections outside the localhost env, secondly you need to set the database password within the swf file and thirdly you will have queries within the swf too.. bad. Better to stay on amfphp or webservices

Even if a scrambler is provided with this library, it will be quite easy to sniff the password too..

Anyway, awesome library indeed for the Apollo framework!

Fear of Silverlight?

Since the announcement of Microsoft Silverlight I continue to read posts of flashers (being subscribed to mxna feed) attacking silverlight in various manner.. (here some links to these posts)
I must admit I don’t know silverlight at all. I just watched some online demos and downloaded some examples.
For what I’ve seen I don’t like it too (but just for personal feeling), but I also have to consider it’s the first (and beta) version….
Otherwise I think the vector rendering engine is more powerful than the flash one.

But why people fear of it? Does it because it’s a Microsoft stuff? Or just because it’s a possible Flash competitor?
Usually when someone attacks something, this means that you fear or it. But I don’t agree, I hope MS will continue the development of silverlight because competition can only be a benefit in a global market.
Don’t you agree with this?

New Flash player 9,0,45 & Flex patch

If you’re a Flex 2 developer you should download the newly released Flash player 9.0.r45 debug version.

Once installed the new player remember to apply also this patch to Flex builder 2, otherwise it will throw you an error every time debugging an app (expecially if you’re using Firefox).
This patch also does the following:

“This patch allows the Flex SDK and Flex Builder to use SWFs and SWCs created by Flash CS3 Professional. After applying the patch you should be able to take classes and symbols compiled with Flash CS3 Professional and compile them into a Flex application. You should also be able to take classes and libraries compiled with Flex and use them in a Flash CS3 Professional project.

In addition, this patch allows the Flex debugger (fdb) to function correctly with Flash Player 9 (9.0.45.0) in the Mozilla browser.”

Actionscript Image filtering experiments

I never worked so much on image filters with Flash and ActionScript, but due to the current project we’re working on we (me and Gabriele) started enjoying the image filtering with Flash.
Ok, there’s still so much to learn, but it’s the beauty of discovering new worlds 🙂
Even if for some multiple-pass filters the player is quite slow and so we need to make a step by step filter (applying the filter line per line).

However, here some of our experiments

genereAvventura finally in english!

Finally the italian guys at genereavventura.com finished the game translation into english! (see my previous post for the game presentation).
And if you ever played at “Day of the Tentacle” or some of the other old fashioned adventure game you must try it!

It must be really a great effort, in fact it took 6 months!
Play the english game: http://www.genereavventura.com

This is their official communication:
genereAvventura: The terrific menace of the Invaders from Audiogalaxy is out!

Having spent more than 3 years dedicating our free time to make this game, we proudly present version 1.0, which you can play directly on our website www.genereAvventura.com , now in English too!

General description

The terrific menace of the Invaders from Audiogalaxy (TTM, to name it briefly) is a project which has the purpose of achieving a game in Flash, playable directly via the web, and absolutely free.
It is supposed to have, above all, a complexity and longevity like those relatively early Adventure games that named this genre.
The authors, who loved, and still love, this type of game, wanted to pay homage to those masterpieces, by creating an original and independent story.
Anyway – throughout the game – it refers several times to all those games that had inspired it.

After a first period break, due to some members’ personal problems and because of the complexity of creating such a game, our team came back into action, re-thinking the purposes and the specifications of the game; for example the first things we had to eliminate was the possibility of solving some parts of the game without noticing it; in genereAvventura everything had to have a cause and a consequence.

The story

Turin 2010.
How original: an alien spaceship is approaching Earth.
A beam fired from this interstellar craft hits the home of an unassuming boy, abducting him and his computer.
Onboard the spaceship he awakens trapped within a strange sealed transparent cell, destined to unravel the terrific menace before him.
To stop the invading aliens and their musical evil plan (to enslave all humanity of course) our young hero will have to undertake an adventure through time, visiting musical legends in Turin, London, and even the legendary Woodstock!

Technical Part

TTM doesn’t rewrite history.
Visually, the game is similar to the strange and schizophrenic style of “Day of the Tentacle”, without overdoing distortions and perspective styles.
It has a vivid and saturated colouring, with different settings and styles.
The drawing style of the characters is variable, from light caricature to lacking in any anatomical sense.
It is supposed to be similar to some of the classics of this genre And to be easily recognizable.
Every personage has his or her own different character, sometimes hilarious, sometimes ironic.
People who have played “point and click” games will find the gaming methods and interfaces natural and usable.

It’s a charming experience!
Start surfing the website: you will discover this adventure, and will make you relive old pleasures.
Continue with the game: it will be familiar to those who played graphic adventures in the Nineties.
Come back to the site: there will be forums and exclusive downloads for you!

Come and try it! And let us know what you think about it!
www.genereAvventura.com