AsYacc – first alpha release

http://www.fiascoultimate.com/phd-application-research-proposal-computer-science/ Before going further with discussing how to add runtime scripting support to a Flash applications, I’d like to share with you the source code of a porting of Yacc I did a while ago. I did some simple modification to make Yacc able to http://www.orizzontionlus.it/online-bakery-business-plan/ generate ActionScript 3.0 source code instead of C. It works quite well and supports a lot standard Yacc features. There might be some issues – report them to me and I’ll try to fix them 🙂

follow You can easilly find documentation about Yacc searching Google (you can start here for example).

go to link Usually Yacc is used in conjunction with a Scanner generator (like Lex/Flex), but I didn’t to any porting of commonly used Scanner generators yet.

Here you can download the sources. The click here source code should be portable and compilable on all the most common platform, but I didn’t tested it on Windows yet. To compile the source code on Mac or Linux, cd to the source code directory and type use:

gcc *.c -o AsYacc

blank Once you have the compiled binary file, you can run the Parser generator using:

go here ./AsYacc -Hpackage=it.sephiroth.test grammar.y

Where grammar.y is a text file that contains the grammar of a language defined using the proper syntax (see the docs online for all the detailed information you may need).

Here you can download a simple calculator example that uses the RegexLexer described previously to implement the Scanner. For the ones who might be interested, here is the grammar used:

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/* Infix notation calculator. */
%{
%}
%token NUM
%left '-' '+'
%left '*' '/'
%left NEG
%right '^' /* exponentiation */
%%
input:
exp         { trace( $1 ); }
;
exp:
NUM         { $$ = $1; }
| exp '+' exp     { $$ = $1 + $3; }
| exp '-' exp     { $$ = $1 - $3; }
| exp '*' exp     { $$ = $1 * $3; }
| exp '/' exp     { $$ = $1 / $3; }
| '-' exp %prec NEG  { $$ = -$2; }
| exp '^' exp     { $$ = Math.pow( $1, $3 ); }
| '(' exp ')'     { $$ = $2; }
;
%%