FlashDevelop 3, unsorted plugins

http://www.aftlv.com/phd-thesis-on-dance/ Phd Thesis On Dance Last week I started a new Flash project, and unluckily it was an ActionScript 2 project!…
Oh, It was so long time since I last wrote as2 code… I didn’t remember it’s so boring and poor . Actionscript 3 it’s a complete different world compared to as2, now I can understand this better. BTW, I decided to use for this project FlashDevelop 3. I still remember the days when they first announced the birth of this project (those days when I still was writing sepy…), but I never really try it in depth.
After 2 days using it I was fully satisfied of my choice, this is really an awesome project!

Business Plan Charts But.. because I’m too curious, I wanted to take a look also at the source code.. just to a look. Also because I never coded in C#.
Anyway, after a couple of days I found that making plugins wasn’t so hard, even if for a c# newbie like me (and also thanks to some tip from Philippe), and so I wrote down some testing plugins. they’re not killer plugins at all, just simple program addons.

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1. SourceOptions: this is the very first I did and in fact it doesn’t do anything special. In AS2 and AS3 files it adds to the scintilla contextual menu three more options: “organize imports” (similar to the  one in flex), “add getter/setter method” and “add accessor method” (when you click on a class variable)

2.  Bookmarks panel: This create a docking panel displaying all the current opened files and keep updated their bookmarks.

3. Flash API panel: Similar to the one included in the Flash IDE. Just give (in the plugin settings) the path (one or more) of the xml included in the ActionsPanel flash directory and it will display the full list of all the language available actions/methods/classes. Double click on an item will insert the command in the document text giving also the description of the selected command in a tooltip.

Tip: those xml file can be found in a directory like this:

C:\Users\sephiroth\AppData\Local\Adobe\Flash CS3\en\Configuration\ActionsPanel\ActionScript_3\ActionsPanel_3.xml

4.  ASClassWizard: It overrides the “New Class” project menu command and displays a wizard dialog for creating a new ActionScript 2/3 class. Give the package, the classname, super class, implementing interfaces and it will create your class.

Annotated Bibliography Reference Page Note: Remember that those plugins work only with the last An Essay About Respect 1769 FlashDevelop 3 build, available here:

College Term Papers For Sale http://www.flashdevelop.org/community/viewtopic.php?t=1734

Phd Thesis Earthquake Engineering Project Home at http://code.google.com/p/fdplugins with all the latest versions of these plugins and more plugins

NeoSwiff beta

After MTASC compiler, I read today of another upcoming SWF compiler.

NeoSwiff allows developers to write Flash™ applications in C#. NeoSwiff comes with a C# to SWF compiler, and also with a Visual Studio .NET support. This is very interesting 🙂
Moreover the compiler is available for Windows/Mac OSX and Linux
Some screenshots are available here: http://www.globfx.com/products/neoswiff/screenshots.php