Flash Player 10.1 and global error handling

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There will be a lot of new useful features, if you look at the release note pdf: http://labs.adobe.com/technologies/flashplayer10/releasenotes.pdf
But the most important feature, for me (as I asked a little time ago), is indeed the global error handling!
Unfortunately the global error handling feature hasn’t been already implemented in the current prerelease public version. I hope they will enable this feature soon, I really miss this option!

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In fact I was able to broke different times my video card driver (with a panic black screen)!

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1 http://www.stiuk.de/?p-q-theory-phd-thesis P Q Theory Phd Thesis { parameter float size Engineering Masters Thesis < minValue: 0.0; maxValue: 8.0; Admission Essay Writing Help defaultValue: 2.0; >; parameter int step http://www.nse.org.ng/?why-do-i-want-to-be-a-nurse-essay Why Do I Want To Be A Nurse Essay < minValue: 1; Type A Report Online maxValue: 10; defaultValue: 1;
>;
void evaluatePixel(in image4 src, out pixel4 result)
{
pixel2 coord = outCoord();
pixel4 valueC = sampleLinear(src, coord);
float theStep = float(step);
float2 point = float2(0.0,0.0);
float x = 0.0;
float y = 0.0;
float count = 0.0;
pixel4 sum = pixel4(0.0, 0.0, 0.0, 0.0);
pixel4 valueA;
pixel4 valueB;
for( x = - size; x &lt; size; x+= theStep)
{
for(y = -size; y &lt; size; y+= theStep)
{
valueA = sampleLinear(src, pixel2(coord.x + x, coord.y + y));
valueB = sampleLinear(src, pixel2(coord.x - x, coord.y - y));
if ( any(lessThan(abs(valueC - valueA), abs(valueC - valueB))))
{
sum = sum + valueA;
} else {
sum = sum + valueB;
}
count = count + 1.0;
}
}
result = sum/count;
}
}

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kernel Websafe
{
parameter float value
< minValue: 0.0;
maxValue: 500.0;
defaultValue: 10.0;
>;
void evaluatePixel( in image4 src, out pixel4 result)
{
result = sampleLinear(src, outCoord());
result = (floor((result*255.0)/51.0) * 51.0)/255.0;
}
}

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