Flex sdk 3.5.0 problem with ternary operators

I’ve got problems to isolate the problem into a very big project with many linked sources. After hours inspecting and commenting lines of code trying to figure out the reason why flex gave me an “internal error” I found the problem.
This very simple script was crashing the flex compiler if using the 3.5.0 sdk ( revision 3.5.0.12683 ).
Fortunately the 4.0.0 compiler works fine. At the end it seems to be the combination of “+” and “-” and the ternary operator.

Show My Homework Thomas Tallis package { import flash.display.Sprite; public class ternary_test extends Sprite { public function ternary_test() { var n: Number = 0; var d: int = 3; var k: int = 5; var j: int = 10; n = 1 + ( -( d == 0 ? k : j ) ); trace( "n=" + n ); } } }

will cause the compiler to crash with the following stack trace:

Essay Paper On Nursing

compile:     [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/3.5.0/frameworks/flex-config.xml     [mxmlc] Error: null     [mxmlc] java.lang.NullPointerException     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:1290)     [mxmlc] at macromedia.asc.parser.UnaryExpressionNode.evaluate(UnaryExpressionNode.java:51)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2153)     [mxmlc] at macromedia.asc.parser.ListNode.evaluate(ListNode.java:44)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:1497)     [mxmlc] at macromedia.asc.parser.BinaryExpressionNode.evaluate(BinaryExpressionNode.java:56)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2124)     [mxmlc] at macromedia.asc.parser.ArgumentListNode.evaluate(ArgumentListNode.java:45)...

FontReader, convert TrueType fonts in graphics with Flex

In the last period I was trying to find a way to convert a TrueType font character into graphics for a new Flex project.
First I found a way using TTX which can convert a font file into an XML with all the Glyph informations needed to recreate the font outline.

Do My Hw

But this process requires that all the .ttf files should be converted using TTX before thay can be used in Flash.
So I investigated a bit more and I found a really useful and really well done java project: TypeCast.
What I’ve done next was just to do a porting of the available java code into Actionscript 3 and it works like a charm! It can read a .ttf file and extracts all the font informations, including all the glyph outlines.

Ghostwriter Guitar Tab See a demonstration of thie Flex application.

Here you can download the source code:

Source files for the FontRenderer flex project
Hip Hop Paper Title: FontRenderer Source (0 click)
Caption: Source files for the FontRenderer flex project
Best College Writing Service Filename: fontrenderer-3.zip
Size: 552 kB

Which font do you use?

Engineering Masters Thesis Length This is probably a stupid question, but so close to next holidays you can forgive me 🙂

So, while i was setting for the thousand time the preferences in text editor i was trying, I got this question… which font and size other developer use or prefer? I used for a long time Lucida Console Unicode, but now i switched to Bitstream Vera Sans Mono, 10.