Flex sdk 3.5.0 problem with ternary operators

I’ve got problems to isolate the problem into a very big project with many linked sources. After hours inspecting and commenting lines of code trying to figure out the reason why flex gave me an “internal error” I found the problem.
This very simple script was crashing the flex compiler if using the 3.5.0 sdk ( revision ).
Fortunately the 4.0.0 compiler works fine. At the end it seems to be the combination of “+” and “-” and the ternary operator.

Show My Homework Thomas Tallis package { import flash.display.Sprite; public class ternary_test extends Sprite { public function ternary_test() { var n: Number = 0; var d: int = 3; var k: int = 5; var j: int = 10; n = 1 + ( -( d == 0 ? k : j ) ); trace( "n=" + n ); } } }

will cause the compiler to crash with the following stack trace:

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compile:     [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/3.5.0/frameworks/flex-config.xml     [mxmlc] Error: null     [mxmlc] java.lang.NullPointerException     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:1290)     [mxmlc] at macromedia.asc.parser.UnaryExpressionNode.evaluate(UnaryExpressionNode.java:51)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2153)     [mxmlc] at macromedia.asc.parser.ListNode.evaluate(ListNode.java:44)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:1497)     [mxmlc] at macromedia.asc.parser.BinaryExpressionNode.evaluate(BinaryExpressionNode.java:56)     [mxmlc] at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2124)     [mxmlc] at macromedia.asc.parser.ArgumentListNode.evaluate(ArgumentListNode.java:45)...

FontReader, convert TrueType fonts in graphics with Flex

In the last period I was trying to find a way to convert a TrueType font character into graphics for a new Flex project.
First I found a way using TTX which can convert a font file into an XML with all the Glyph informations needed to recreate the font outline.

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But this process requires that all the .ttf files should be converted using TTX before thay can be used in Flash.
So I investigated a bit more and I found a really useful and really well done java project: TypeCast.
What I’ve done next was just to do a porting of the available java code into Actionscript 3 and it works like a charm! It can read a .ttf file and extracts all the font informations, including all the glyph outlines.

Ghostwriter Guitar Tab See a demonstration of thie Flex application.

Here you can download the source code:

Source files for the FontRenderer flex project
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Caption: Source files for the FontRenderer flex project
Best College Writing Service Filename: fontrenderer-3.zip
Size: 552 kB

Which font do you use?

Engineering Masters Thesis Length This is probably a stupid question, but so close to next holidays you can forgive me 🙂

So, while i was setting for the thousand time the preferences in text editor i was trying, I got this question… which font and size other developer use or prefer? I used for a long time Lucida Console Unicode, but now i switched to Bitstream Vera Sans Mono, 10.