Master of Alchemy: our first iPad game!

We’re really proud to introduce our first iPad game: Master of Alchemy.
Master of Alchemy is an iPad game developed by DarkWave Games and published by Chillingo – Coming very soon on app store.
We are really proud of our game: it is being presented at E3 Expo 2010.
Master of Alchemy is an original and engaging puzzle game based on the manipulation of solid, liquid and gaseous elements.
Exploiting the features of a series of instruments (stills or alambics, button, hot air balloons, etc.), player can create new elements. To complete each level, he has to generate one or more required substances and bring them to some targets containers. facebook  zoosk  badoo
Substances’ streams are characterized by a realistic behavior, because of the implementation of a physics engine.
So, like an alchemist, player creates new substances, starting from basic elements characterized by different colors and by the three material states.
In detail, player has to manage a small alchemic laboratory that is equipped by an increasing number of instruments (alembics – like crucibles, pipes, coils, blenders, steam engines, condensers, etc.). Thanks to these tools, he can blend, fuse, sublimate, condense or break up elements, according to the targets and limits/obstacles of levels.
In background to the various levels, there is the history of Master of Alchemy: the war between the two factions of the setting (alchemists and mechanologists – the machine-oriented scientists).
At the beginning of MoA, player has to choose which alchemist to perform (among a group of six characters). During the game, his alchemist evolves.
Main Features:
  • realistic physics engine;
  • manipulation of colorful flows of gas, solids and liquids – transformation tools specifically designed to maximize the amazing capabilities of the iPad; an iPhone version will be coming soon
  • steampunk artwork style – Amazing Graphic Details
  • moving physics obstacles – buttons, hot air balloons, gates, big solid blocks, etc.
  • disappearing walls – to create gameplay variations: player will have to move tools inside the level more than once to solve it
  • secondary targets: purity, gems bonus, time bonus, to minimize particles loss/waste unique puzzle designs;
  • a fantastic storyline – a detailed background setting with a related comics;
  • presented at E3 Expo 2010.
Other Features:
  • 60 levels – hours of fun!
  • Almost 20 tools (alambics)
  • Animated tools
  • More than 10 Interactive Obstacles (buttons, hot air balloons, disappearing walls, gates, big solid blocks, etc.)
  • Crystal Implementation
  • 6 different characters to perform
  • In-game characters’ evolutions
  • Positional sound effects
  • An interactive and animated tutorial
  • More than a solution in most of the levels
Videos:
Watch Master of alchemy videos on YouTube

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Bicephalous Dance is on App Store

Try our first IPhone game for free! It’s a simple but addictive game which will stress your multi-task brain abilities!

GAME BENEFITS:

– Improve your multi-tasking abilities (it’s really important if you want be ready for the next iPhone release!)
– It’s perfect when you have nothing to do! (i.e. when you are on a train or your girlfriend/boyfriend is boring you, …)
– A lot of FUN!

GAME DEFECTS:
– brain’s short circuits possible!!
– creates addiction!!

DESCRIPTION:
Can you split your brain in half and play in two different way at once? Use accelerometers to move the grey ball while using your finger to hit the buttons!Improve your concentration and memory with these simple but addictive game. Share your score with your OpenFeint friends and find out if you are a real bicephalous!!!

GAME FEATURES:
– Tutorial
– OpenFeint support
– Built-in high score
– Endless fun with increasing difficulty

SCREENSHOTS:

Screenshot 1

DOWNLOAD:
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Download it from the App Store here: http://itunes.apple.com/us/app/bicephalous-dance/id371977705?mt=8


genereAvventura finally in english!

Finally the italian guys at genereavventura.com finished the game translation into english! (see my previous post for the game presentation).
And if you ever played at “Day of the Tentacle” or some of the other old fashioned adventure game you must try it!

It must be really a great effort, in fact it took 6 months!
Play the english game: http://www.genereavventura.com

This is their official communication:
genereAvventura: The terrific menace of the Invaders from Audiogalaxy is out!

Having spent more than 3 years dedicating our free time to make this game, we proudly present version 1.0, which you can play directly on our website www.genereAvventura.com , now in English too!

General description

The terrific menace of the Invaders from Audiogalaxy (TTM, to name it briefly) is a project which has the purpose of achieving a game in Flash, playable directly via the web, and absolutely free.
It is supposed to have, above all, a complexity and longevity like those relatively early Adventure games that named this genre.
The authors, who loved, and still love, this type of game, wanted to pay homage to those masterpieces, by creating an original and independent story.
Anyway – throughout the game – it refers several times to all those games that had inspired it.

After a first period break, due to some members’ personal problems and because of the complexity of creating such a game, our team came back into action, re-thinking the purposes and the specifications of the game; for example the first things we had to eliminate was the possibility of solving some parts of the game without noticing it; in genereAvventura everything had to have a cause and a consequence.

The story

Turin 2010.
How original: an alien spaceship is approaching Earth.
A beam fired from this interstellar craft hits the home of an unassuming boy, abducting him and his computer.
Onboard the spaceship he awakens trapped within a strange sealed transparent cell, destined to unravel the terrific menace before him.
To stop the invading aliens and their musical evil plan (to enslave all humanity of course) our young hero will have to undertake an adventure through time, visiting musical legends in Turin, London, and even the legendary Woodstock!

Technical Part

TTM doesn’t rewrite history.
Visually, the game is similar to the strange and schizophrenic style of “Day of the Tentacle”, without overdoing distortions and perspective styles.
It has a vivid and saturated colouring, with different settings and styles.
The drawing style of the characters is variable, from light caricature to lacking in any anatomical sense.
It is supposed to be similar to some of the classics of this genre And to be easily recognizable.
Every personage has his or her own different character, sometimes hilarious, sometimes ironic.
People who have played “point and click” games will find the gaming methods and interfaces natural and usable.

It’s a charming experience!
Start surfing the website: you will discover this adventure, and will make you relive old pleasures.
Continue with the game: it will be familiar to those who played graphic adventures in the Nineties.
Come back to the site: there will be forums and exclusive downloads for you!

Come and try it! And let us know what you think about it!
www.genereAvventura.com

Mobile game contest

For the 2nd year actionscript.it community announced a mobile flash contest.
Another exciting new feature is the active participation of Jamba, which will be sitting in the jury panel, and will review all the games in the contest. If Jamba finds one or more games it considers interesting and fit for distribution through their network, they have agreed to offer a revenue sharing contract directly to the developers involved.

Prizes are

Flashlite category:
• 1st prize: Flash Studio 8
• 2nd prize: IRiver 2G
• 3rd: 3 O’Rilley Books

J2ME Category:
• 1st prize: Nokia N93
• 2nd prize: IRiver 2G
• 3rd prize: 3 O’Rilley Books

Go now to the actionscript.it contest page and submit now your game!
You have untl January 29th 2007 to submit your Game.

Ps. I’ll be in the jury too 🙂

Genere Avventura

The terrific menace of the invaders from the audiogalaxy!

Some italian guys finally released the first version of their adventure game, after 3 years working on it during their free time. I still remember when IlTimido (one of the authors) has shown to me an early beta of the game. I was impressed by the quality of the graphic and the musics.
The game graphics are similar to the famous “Day of the Tentacle”, the navigation is completely mouse based (click and move, click and take…) and there are a lot of citations during the game. (the game is written in flash and you can play it for free from the web)

Go and play the game!
http://www.genereavventura.com

A* PathFinder for Flash

Use the A* algorithm to create a path finder for your flash games.
The A* can be summarized as:

    setup the openlist (an array)
    setup the closedlist (an array)
    push the starting node to the open list (node is a square in our grid)
    while the openlist is not empty
        Look for the lowest 'f' cost node on the open list and pop from the openlist and name it 'current'
        if the current node is the goal then we found the solution, exit the while loop
        for each of the node adjacent to the current node (8 is we allow diagonal movement)
        set the parent of this adjacent to 'current'
                if a node with the same position as the adjacent node is in the open list /
                and its 'f' is lower than the node adjacent
                        then skip current adjacent node
                if a node with the same position is in closedlist /
                and its 'f' is lower
                        then skip current adjacent node
                otherwise push the current node to the open list
                remove occurences of adjacent node from OPEN and CLOSED list
                Add adjacent node to the OPEN list
        end for
        add the current node to the closed list
    end while

Read the article on my wiki
View the working example