dissertation sur les jeux videos
best book review writer
We’re really proud to introduce our first iPad game: Master of Alchemy.
Master of Alchemy is an iPad game developed by DarkWave
Games and published by Chillingo
– Coming very soon on app store.
We are really proud of our game: it is being presented at E3 Expo 2010
Master of Alchemy is an original and engaging puzzle game based on the manipulation of solid, liquid and gaseous elements.
Exploiting the features of a series of instruments (stills or alambics, button, hot air balloons, etc.), player can create new elements. To complete each level, he has to generate one or more required substances and bring them to some targets containers. facebook zoosk badoo
Substances’ streams are characterized by a realistic behavior, because of the implementation of a physics engine.
So, like an alchemist, player creates new substances, starting from basic elements characterized by different colors and by the three material states.
In detail, player has to manage a small alchemic laboratory that is equipped by an increasing number of instruments (alembics – like crucibles, pipes, coils, blenders, steam engines, condensers, etc.). Thanks to these tools, he can blend, fuse, sublimate, condense or break up elements, according to the targets and limits/obstacles of levels.
In background to the various levels, there is the history of Master of Alchemy: the war between the two factions of the setting (alchemists and mechanologists – the machine-oriented scientists).
At the beginning of MoA, player has to choose which alchemist to perform (among a group of six characters). During the game, his alchemist evolves.
- realistic physics engine;
- manipulation of colorful flows of gas, solids and liquids – transformation tools specifically designed to maximize the amazing capabilities of the average length of history dissertation iPad; an iPhone version will be coming soon
- steampunk artwork style – Amazing Graphic Details
- moving physics obstacles – buttons, hot air balloons, gates, big solid blocks, etc.
- disappearing walls – to create gameplay variations: player will have to move tools inside the level more than once to solve it
- secondary targets: purity, gems bonus, time bonus, to minimize particles loss/waste unique puzzle designs;
- a fantastic storyline – a detailed background setting with a related comics;
- presented at E3 Expo 2010.
- 60 levels – hours of fun!
- Almost 20 tools (alambics)
- Animated tools
- More than 10 Interactive Obstacles (buttons, hot air balloons, disappearing walls, gates, big solid blocks, etc.)
- Crystal Implementation
- 6 different characters to perform
- In-game characters’ evolutions
- Positional sound effects
- An interactive and animated tutorial
- More than a solution in most of the levels
http://www.blog.friskbrisrc.com/pay-for-performance-literature-review/ pay for performance literature review Continue reading Writing A Persuasive Essay →