Flash for iPhone!

With the upcoming Flash CS5 we will able to create iPhone applications using Actionscript 3 and the Flash IDE (Flash CS5)!
It also seems that in the future it will be possible to compile iPhone apps using the free flash compiler.
We won’t have flash iphone apps, but native iphone applications:

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Most of the Flash Player 10 and AIR 2.0 APIs will be available, so for instance: pixel Bender filters and also dynamically loading SWFs that contain ActionScript (but the Actionscript will be ignored since there’s no flash VM in the iphone).
Read original entry here:
Read the developers’ FAQ:

Scripting Flash apps: design the language

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  • The language must be extremely Scholarship Writing Services simple to design and implement (it is a didactic stuff indeed!);
  • The language must be as simple as possible to learn and use: we won’t be an alternative to Pixel Bender (because we can’t … yet ;P)
  • The language must be quick to compile and execute.
  • A script must accept some parmeters to control its behaviour.
  • We must support comments!

  • The first implementation of the language will support a http://gloptic.com/homeland-security-research-papers/ Homeland Security Research Papers sigle data type: Numbers. We will move further adding more data types later – I don’t want to focus on type checking yet.
  • We will add support for basic expression operators, basic control flow. No support for functions yet.
  • The language will provide some useful operators or builtin functions to manage common operations like packing/unpacking color components and peform some mathematical operations.
  • Arguments to a script will be only Numbers at first.
  • A script will be defined as a simple sequence of arguments followed by a function definition. This function will be applied sequentially to every pixel of one or more source images.
  • We will provide to implementations for the language: a simple (and slow) Buy A Research Paper Cheap interpreter at first, then we will generate native SWF code to speedup the performances.

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// Simple crossfade filter
// The crossfade intensity
argument intensity;
/**
* A quick explanation of the used builtins:
*  - in( id, x, y ): gets the ARGB color at x and y of the image identified by id (there can be more than one image as input);
*  - out( id, x, y, color ): sets the ARGB color at x and y for the output image identified by id;
*  - argb( a, r, b, b ): build an ARGB color from its components (clamping and rounding the values as required);
*/
evaluatePixel( x, y )
{
// this kind of assignment is similar to the python unpack assignment
// but extracts the 4 components (ARGB) from a color.
a1, r1, g1, b1 = in( 0, x, y );
a2, r2, g2, b2 = in( 1, x, y );
out( 0, x, y, argb(
( 1 - intensity ) * a1 + intensity * a2,
( 1 - intensity ) * r1 + intensity * r2,
( 1 - intensity ) * g1 + intensity * g2,
( 1 - intensity ) * b1 + intensity * b2 ));
}

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Adobe Image Foundation

In fact I was able to broke different times my video card driver (with a panic black screen)!

Anyway after all I did just a couple of experiments trying to convert a couple of scripts I already did using the old flash 9 bitmapdata filters..

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kernel Snn
{
parameter float size
< minValue: 0.0;
maxValue: 8.0;
defaultValue: 2.0;
>;
parameter int step
< minValue: 1;
maxValue: 10;
defaultValue: 1;
>;
void evaluatePixel(in image4 src, out pixel4 result)
{
pixel2 coord = outCoord();
pixel4 valueC = sampleLinear(src, coord);
float theStep = float(step);
float2 point = float2(0.0,0.0);
float x = 0.0;
float y = 0.0;
float count = 0.0;
pixel4 sum = pixel4(0.0, 0.0, 0.0, 0.0);
pixel4 valueA;
pixel4 valueB;
for( x = - size; x &lt; size; x+= theStep)
{
for(y = -size; y &lt; size; y+= theStep)
{
valueA = sampleLinear(src, pixel2(coord.x + x, coord.y + y));
valueB = sampleLinear(src, pixel2(coord.x - x, coord.y - y));
if ( any(lessThan(abs(valueC - valueA), abs(valueC - valueB))))
{
sum = sum + valueA;
} else {
sum = sum + valueB;
}
count = count + 1.0;
}
}
result = sum/count;
}
}

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kernel Websafe
{
parameter float value
< minValue: 0.0;
maxValue: 500.0;
defaultValue: 10.0;
>;
void evaluatePixel( in image4 src, out pixel4 result)
{
result = sampleLinear(src, outCoord());
result = (floor((result*255.0)/51.0) * 51.0)/255.0;
}
}

As you can see it’s nothing new, they’re just my first steps in this new language.. don’t spend much time on these example, look at the coolest examples shown in the Hydra gallery instead!