Panoramic 360 with Papervision3d

You can see here a screenshot of the resulting 3d object:

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1 Dissertation Service Uk Malaysia { Pay For Thesis Help    import flash.display.*;    import flash.events.*; http://www.mve.hu/?custom-css-for-thesis-theme Custom Css For Thesis Theme    import flash.geom.*; Hospitality Assignment Help    import flash.ui.*; Buy A A Research Paper    import org.papervision3d.scenes.*;    import org.papervision3d.objects.*; Have Someone Write A Book Report For You    import org.papervision3d.cameras.*; http://www.csq.cz/?do-curfews-keep-kids-out-of-trouble-essay Do Curfews Keep Kids Out Of Trouble Essay    import org.papervision3d.materials.*;    import org.papervision3d.events.*; Best Online Essay Writing Services Reviews    public class main extends Sprite Master Thesis Defense Presentation Ppt    { The Fall Of The Roman Empire Essay       private var container:Sprite; http://www.imvuoutfits.com/?dissertation-reading-university Dissertation Reading University       private var scene:Scene3D;       private var camera:FreeCamera3D; Maths Homework Helper       private var rootNode:DisplayObject3D;       private var DaeMaterials:Object;
      private var center:Point;
      private var rotating:Boolean;
      private static var MAX_X_ROTATION:int = 12;
      private var keyRight   :Boolean = false;
      private var keyLeft    :Boolean = false;
      private var keyForward :Boolean = false;
      private var keyReverse :Boolean = false;
      public function main()
      {
         center = new Point(0,0);
         this.addEventListener( Event.ENTER_FRAME, loop3D );
         this.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler);
         this.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler);
         init3D();
      }
      private function mouseDownHandler(evt:MouseEvent):void
      {
         center.x = container.mouseX;
         center.y = container.mouseY;
         rotating = true;
      }
      private function mouseUpHandler(evt:MouseEvent):void
      {
         rotating = false;
      }
      private function init3D():void
      {
         this.container = new Sprite();
         addChild( this.container );
         this.container.x = stage.stageWidth/2;
         this.container.y = stage.stageHeight/2;
         this.scene = new Scene3D( this.container );
         camera = new FreeCamera3D();
         camera.x = 0
         camera.z = 0
         camera.zoom = 1;
         camera.focus = 200;
         DaeMaterials = new Object();
         var bmpMaterial:BitmapAssetMaterial = new BitmapAssetMaterial( "greece.jpg" );
         //var testMaterial:WireframeMaterial = new WireframeMaterial(0x000000, 100);
         //testMaterial.doubleSided = true;
         bmpMaterial.doubleSided  = true;
         DaeMaterials.mymaterial = bmpMaterial;
         rootNode = scene.addChild( new DisplayObject3D( "rootNode" ) );
         rootNode.addCollada( "sphere.dae", new MaterialsList( DaeMaterials ) );
      }
      private function loop3D( event :Event ):void
      {
         var sphere:DisplayObject3D = this.rootNode.getChildByName( "Sphere01" );
         if(sphere){
            if(rotating){
               camera.rotationY += (container.mouseX - center.x)/25
               camera.rotationX -= (container.mouseY - center.y)/25
               if(camera.rotationX > main.MAX_X_ROTATION) camera.rotationX = main.MAX_X_ROTATION
               if(camera.rotationX < -main.MAX_X_ROTATION) camera.rotationX = -main.MAX_X_ROTATION
            }
         }
         this.scene.renderCamera( camera );
      }
   }
}

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