Recently I’ve continued the porting of iText adding the support for a new image type: multipage tif.
The only problem with this update is that actually it’s really slow and probably with very complex image files it can hang the player for too long. Probably I should modify the ImageElement.getInstance method and make it asynchronous in order to prevent flash player to freeze…
Anyway, the current trunk version of purePDF can handle TIF image and here a simple code example:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.net.FileReference;
import flash.utils.ByteArray;
import flash.utils.Timer;
import flash.utils.getQualifiedClassName;
import org.purepdf.elements.RectangleElement;
import org.purepdf.elements.images.ImageElement;
import org.purepdf.io.RandomAccessFileOrArray;
import org.purepdf.pdf.PageSize;
import org.purepdf.pdf.PdfDocument;
import org.purepdf.pdf.PdfViewPreferences;
import org.purepdf.pdf.PdfWriter;
import org.purepdf.pdf.codec.TiffImage;
public class TestTIF extends Sprite
{
[Embed( source="assets/foxdog_multiplepages.tif", mimeType="application/octet-stream" )]
private var cls1: Class;
private var document: PdfDocument;
private var writer: PdfWriter;
private var buffer: ByteArray;
private var filename: String;
private var index: int;
private var pages: int;
private var stream: RandomAccessFileOrArray;
public function TestTIF()
{
super();
addEventListener( Event.ADDED_TO_STAGE, onAdded );
}
private function onAdded( event: Event ): void
{
stage.addEventListener( MouseEvent.CLICK, onClick );
}
private function createDocument( subject: String = null, rect: RectangleElement = null ): void
{
buffer = new ByteArray();
if ( rect == null )
rect = PageSize.A4;
writer = PdfWriter.create( buffer, rect );
document = writer.pdfDocument;
document.addTitle( getQualifiedClassName( this ) );
if ( subject )
document.addSubject( subject );
document.setViewerPreferences( PdfViewPreferences.FitWindow );
}
private function onClick( event: Event ): void
{
filename = getQualifiedClassName( this ).split( "::" ).pop() + ".pdf";
var byte: ByteArray = new cls1();
stream = new RandomAccessFileOrArray( byte );
var image: ImageElement = ImageElement.getInstance( byte );
createDocument( "Multi page TIFF Image Example", PageSize.A4 );
document.open();
// add the first page to the document
document.add( image );
// get the total number of pages
pages = TiffImage.getNumberOfPages( stream );
trace("number of pages: " + pages );
// next page index to add to document (first page is 1)
index = 2;
var timer: Timer = new Timer( 100, 1 );
timer.addEventListener( TimerEvent.TIMER, onTimerComplete );
timer.start();
}
private function onComplete(): void
{
stream.close();
document.close();
save();
}
private function onTimerComplete( event: TimerEvent ): void
{
if ( index > pages )
{
onComplete();
return;
}
document.add( TiffImage.getTiffImage( stream, index ) );
index++;
Timer( event.target ).reset();
Timer( event.target ).start();
}
private function save( e: * = null ): void
{
var f: FileReference = new FileReference();
f.save( buffer, filename );
}
}
}
Here you can see the result PDF file.
And here the input TIF image.