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You can see here a screenshot of the resulting 3d object:

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1 { Buy An Essays    import flash.display.*; Natural Hazards Essay    import*; Define Argumentative Essay    import flash.geom.*; Saving Private Ryan Essay    import flash.ui.*; Kid Homework    import org.papervision3d.scenes.*;    import org.papervision3d.objects.*; Money Cant Buy Happiness Thesis Statement    import org.papervision3d.cameras.*;    import org.papervision3d.materials.*;    import*; Dissertation Humanities    public class main extends Sprite Literature Essays    {       private var container:Sprite;       private var scene:Scene3D; Stree Overlord Vs Viagra       private var camera:FreeCamera3D; Phd Thesis Database Mit       private var rootNode:DisplayObject3D; Buying A Dissertation Discussion       private var DaeMaterials:Object; Dance Your Phd Thesis 2011       private var center:Point; Paper On Jesus       private var rotating:Boolean;       private static var MAX_X_ROTATION:int = 12; Custom Essays Writing       private var keyRight   :Boolean = false;       private var keyLeft    :Boolean = false; Average History Dissertation Length       private var keyForward :Boolean = false;       private var keyReverse :Boolean = false;       public function main() Cheap Thesis Writing       { Essay Closing Paragraph Help          center = new Point(0,0); Dissertation Rss Feed          this.addEventListener( Event.ENTER_FRAME, loop3D ); Purchase Custom Essay          this.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler);          this.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler);          init3D(); Essay On Sports       } Help Writing College Admission Essays       private function mouseDownHandler(evt:MouseEvent):void The Fall Of The House Of Usher Essay       {          center.x = container.mouseX; My Assignment Help Contact Number          center.y = container.mouseY; Do My Homework Pictures          rotating = true;       }
      private function mouseUpHandler(evt:MouseEvent):void
         rotating = false;
      private function init3D():void
         this.container = new Sprite();
         addChild( this.container );
         this.container.x = stage.stageWidth/2;
         this.container.y = stage.stageHeight/2;
         this.scene = new Scene3D( this.container );
         camera = new FreeCamera3D();
         camera.x = 0
         camera.z = 0
         camera.zoom = 1;
         camera.focus = 200;
         DaeMaterials = new Object();
         var bmpMaterial:BitmapAssetMaterial = new BitmapAssetMaterial( "greece.jpg" );
         //var testMaterial:WireframeMaterial = new WireframeMaterial(0x000000, 100);
         //testMaterial.doubleSided = true;
         bmpMaterial.doubleSided  = true;
         DaeMaterials.mymaterial = bmpMaterial;
         rootNode = scene.addChild( new DisplayObject3D( "rootNode" ) );
         rootNode.addCollada( "sphere.dae", new MaterialsList( DaeMaterials ) );
      private function loop3D( event :Event ):void
         var sphere:DisplayObject3D = this.rootNode.getChildByName( "Sphere01" );
               camera.rotationY += (container.mouseX - center.x)/25
               camera.rotationX -= (container.mouseY - center.y)/25
               if(camera.rotationX > main.MAX_X_ROTATION) camera.rotationX = main.MAX_X_ROTATION
               if(camera.rotationX < -main.MAX_X_ROTATION) camera.rotationX = -main.MAX_X_ROTATION
         this.scene.renderCamera( camera );

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