It seems thay Macromedia is planning to release the Flash Lite Player 2.0 to developers by the end of this year.
This player is set to have Flash 7 functionality. There was a long Breeze meeting with Kevin Lynch on Wednesday, where various aspects of the Flash Platform have been discussed ( read more here ).
In the meantime I would like to suggest another Flash Lite event presented by ActionScript.it in Rome, on 16th of June For more info please read more here: http://www.actionscript.it/showVetrina.cfm?id=19
Well, it seems it’s time for for me to explore Flash Lite a bit… (mmh, probably it’s the second or third time I already made this promise)
Author: Alessandro Crugnola
Flash Platform Announcement
This morning Macromedia made several press announcements regarding the Flash Platform, Flash Player, Macromedia’s support of the Eclipse Foundation, and an upcoming toolset for Flex development, code-named Zorn.
Is CGWS becoming open-source?
Christian Giordano, a friend and one of the Flash artist I estimate a lot for his creativity, recently decided to begin to make his works sources available for download.
If you never visit his site I suggest you to see some of the examples he’s publishing on the download area.. really nice!
p.s. See you next week, i’m flying to Malaga for a little holiday 🙂
Will Flash 8 support E4X?
An unintentionally mail posted in the Flex mailing list talks about one of the new Flex 2.0 features, the support of E4X.
This means that probably the new flash player will support it also… This should be a great step over the old “DOM” flash support.. in this case XML entities will be threated as builtins objects Read more about ECMAScript for XML (E4X) Specification: http://www.ecma-international.org/publications/standards/Ecma-357.htm
Nice 3D engine
Today I published under the Flash Download section a 3D engine which Antonin Stefanutti sent to me. 3DFS’s features are :
- polygonal object rendering (a face can be any 3D convex polygon);
- camera management (track, dolly, tumble, pan & shake functions);
- visible surface determination via S-Buffer implementation (perfect object intersection);
- clipping (front, left, right, back planes);
- backface culling (per object or face enabling);
- flat shading with lighting coefficients : ambiant, diffuse & specular;
- variable rendering resolution and simple variable blur rendering;
- user defined object mouse events : onMouseOver, onPress, onRelease, etc;
- usual math transformations : scaling, Euler & quaternion rotating, etc;
- XML format scene loader;
- command line 3DS Max ‘.ASE’ format converter (‘tri’ or ‘quad’ modes available);
I found this project very clear and well done, even if I never got into 3D stuff in deep (I didnt want headache at all…)
Here some examples:
For more info visit: http://3dfs.alpha-sigma.net/3DFS.html His files are released under the GNU General Public License
Download it here:
[attachments docid=628 fields=caption,description force_saveas=”0″ logged_users=”0″]
Update on SEPY 2
As I announced some time ago the project for re-writing from scratch SEPY is already started..
actually the framework is quite complete and at the state of art it’s a full basic text editor. Today I met Gabriele, the same guy who helped me in the preliminary phases of sepy1, and we decided some of the new SEPY2 guidelines and how we want to proceed..
SE|PY 2 will be made using a similar, but more more simpler, process as the one used by Eclipse, that is plugin based.
This can help us, but also everyone who want to extend it in the future, with panels (which will be completely independent from the main application), and document classes.
As regarding panels we’re still thinking at the best solution for the workspace management.. maybe a solution similar to the one used by Macromedia software.
any preference here?
BTW, the very first thing in the TODO list it’s indeed the autocompletion system, which must be written as powerful as possible, thus mantaining good performances. This is the first and the core feature, without that the editor could not live…
Other important features will be the support for Flex and all XML in general, maybe using DTD for the autocompletion (for xml files)…
If it will be possible, we have thought also in extending scintilla functionallity in order to have a custom lexer for “.as” files, with extended folding and colouring features.
for example:
//#region
…
//#endregion
will create automatically folds region…
I hope that basing on the experienced I made with python in the last 2 years and thanks to all the feedback I received during this period to be able to create a better tool for developing flash..
Flash Lite free conference
13 May 2005. ActionScript.it will take a free conference on Flash Lite for mobile devices. The Conference will be in Rome, Italy, in italian language and will be taken by Giorgio Natili e Andrea Trento What Is Flash Lite? Flash Lite is the Macromedia Flash profile specifically developed for mobile phones. Flash Lite has seen explosive adoption by Japanese consumers and developers alike, and now it is quickly gaining adoption from operators and manufacturers outside of Japan. More info on Flash Lite at http://www.macromedia.com/software/flashlite/
more info here:
http://www.actionscript.it/showEvent.cfm?id=21
«Nuntio vobis magnum gaudium, habemus vincitorem»
The winner is: Jason Milkins ( www.mentalaxis.com )
It was not easy to find a winner for me and Giorgio within the many cool icons we’ve received.
But finally we’ve decided, thank you Jason!
I would like to say thanks to all the people who partecipate the contest, I really appreciate your effort! thank you all!!
P.S. Here we’re creating a table with an extract of others participants’ icons: http://www.actionscript.it/sepycontestall.cfm