Papervision3D component for Flash CS3

John Grden just released an amazing component for Flash CS3 for manage papervision3d on Flash IDE.

– Design-time render and editing in Flash IDE
– 3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
– Creates MovieScene3D and Free or Target camera
– Manages resizing / centering of Papervision3D scene [optional]
– Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
– Full API and access to Scene, Camera, Collada objects to code around
– Automatically loads materials via Collada file [when materials list is not given]
– New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time

Download component here
See the presentation video

Papervision3D at google code: http://code.google.com/p/papervision3d/

Kuler Flash CS3 Panel

Yesterday I found this really useful extension for Adobe Flash CS3.
This extension adds to your Flash IDE a kuler panel which allows you to navigate through all the most rated, popular and newest kuler themes. There is also a search feature.

When a theme is clicked this extension creates a new layer in your flash document with as many coloured boxes as the clicked theme.

Download the extension here

For those who don’t know what is kuler, read the f.a.q. here:  http://kuler.adobe.com/links/kuler_help.html

Flashlite and python games for my Nokia

Last week I bought my new mobile and I got a Nokia N73 phone.
After the first days playing with themes and ring tones, as usual with new toys :), I installed Flashlite 2.1! I must admit I never used and seen it before… so I decided to make a first quick experiment making a simple game.
Lucky that Adobe Device Central CS3 has just been released, so I could test the swf in different environments (even if I didnt understand how phones flashlite versions could be changed in the device central phone list..).

Anyway, finally I made this simple tetris remake with flashlite 2.1.
If you want to broke your phone you can try install it from here:
[attachments size=small docid=989 fields=none force_saveas=”1″ logged_users=”0″]

I also followed some tuts about creating .sis installer (for symbian phones) from here and also trying using other tolls such as SWF2GO but unfortunately I wan’t able to do that 🙁

Python… oh python 🙂
Then I discovered that there is a python version for series 60 (PyS60). I couldn’t believe to my eyes when I opened the Python shell from the phone menu! LOL

So, why not trying to make something also with python?
After installing tons and tons of software from Nokia, tutorials and example files I finally managed to start creating simple apps. Also this time I started with a simple game (my second fav arcade game): Asteroids.
This time I also managed to create the .sis file, even if not with the suggested process with py2sis, but using only Ensymble with this command:
ensymble_python2.5-0.22.py py2sis asteroidz.py asteroidz.sis --uid=0xA0002E1F --appname=asteroidz --caps="NONE" --lang=EN --shortcaption="asteroidz" --cert=mycert.cer --privkey=mykey.key --passphrase=password --verbose --version=1.0.1
You can download the .sis file and the source directly here (it requires python series 60 1.3.20 already installed):

[attachments docid=990 force_saveas=”1″ logged_users=”0″]

Anyway, please note that this is incomplete, it’s merely a test just for understand the python graphical api from Nokia.

I just discovered a new world 🙂

New Flash player 9,0,45 & Flex patch

If you’re a Flex 2 developer you should download the newly released Flash player 9.0.r45 debug version.

Once installed the new player remember to apply also this patch to Flex builder 2, otherwise it will throw you an error every time debugging an app (expecially if you’re using Firefox).
This patch also does the following:

“This patch allows the Flex SDK and Flex Builder to use SWFs and SWCs created by Flash CS3 Professional. After applying the patch you should be able to take classes and symbols compiled with Flash CS3 Professional and compile them into a Flex application. You should also be able to take classes and libraries compiled with Flex and use them in a Flash CS3 Professional project.

In addition, this patch allows the Flex debugger (fdb) to function correctly with Flash Player 9 (9.0.45.0) in the Mozilla browser.”

Flash CS3 announced (Euro prices too high?)

Finally Flash CS3 it’s here!
A lot of features have been included.. probably there are many reasons to upgrade, as they say:

Reasons to upgrade

– Adobe Photoshop® and Illustrator® import
– Animation conversion to ActionScript™
– Adobe interface
– ActionScript 3.0 development
– Advanced debugger
– Adobe Device Central CS3

– BUT –

I really cant understand why the US upgrade is $ 199 (this is what I currently read on the store), while in Euro it will be € 298 (which is $396).
So if I buy Flash CS3 upgrade in Euro, I will pay the double price than american people!
Bad, bad thing!!