Zaalabs yesterday announced the release of an opensource ( under MIT license ) library, written using Alchemy, which will allow swf to load at runtime more than 40 different image formats ( you will have access to the bitmapdata of the loaded file ).
This is indeed a great news ( I’m thinking in particular to the benefits it can have for us at Aviary )!
This actionscript library is a porting of the DevIL library. And in fact reading at the features list of the DevIL library you can see that a lot of image formats are currently supported:
- Windows Bitmap – .bmp
- Dr. Halo – .cut
- Multi-PCX – .dcx
- Dicom – .dicom, .dcm
- DirectDraw Surface – .dds
- OpenEXR – .exr
- Flexible Image Transport System – .fits, .fit
- Heavy Metal: FAKK 2 – .ftx
- Radiance High Dynamic – .hdr
- Macintosh icon – .icns
- Windows icon/cursor – .ico, .cur
- Interchange File Format – .iff
- Infinity Ward Image – .iwi
- Graphics Interchange Format – .gif
- Jpeg – .jpg, .jpe, .jpeg
- Jpeg 2000 – .jp2
- Interlaced Bitmap – .lbm
- Homeworld texture – .lif
- Half-Life Model – .mdl
- MPEG-1 Audio Layer 3 – .mp3
- Palette – .pal
- Kodak PhotoCD – .pcd
- ZSoft PCX – .pcx
- Softimage PIC – .pic
- Portable Network Graphics – .png
- Portable Anymap – .pbm, .pgm, .pnm, .pnm
- Alias | Wavefront – .pix
- Adobe PhotoShop – .psd
- PaintShop Pro – .psp
- Pixar – .pxr
- Raw data – .raw
- Homeworld 2 Texture – .rot
- Silicon Graphics – .sgi, .bw, .rgb, .rgba
- Creative Assembly Texture – .texture
- Truevision Targa – .tga
- Tagged Image File Format – .tif
- Gamecube Texture – .tpl
- Unreal Texture – .utx
- Quake 2 Texture – .wal
- Valve Texture Format – .vtf
- HD Photo – .wdp, .hdp
- X Pixel Map – .xpm
- Doom graphics
Read the original entry: http://www.zaalabs.com/…-image-format-support-for-flash/